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Patch Notes

Everything that changed in the game since launch — with thanks to the people who reported it. The roadmap lives here:

Oct 20, 2026 · Patch 1.7.5 · Build 845

1.7.5 — New faces for the world

Before and after: the Ash Imprint in patch 1.7.5, old image on the left, new image on the right from head to feet Before and after: the Soot Picker in patch 1.7.5, old image on the left, new image on the right

Steam news →

New faces for the world (build 845):

Oct 16, 2026 · Patch 1.7.4 · Build 841

1.7.4 See Clearly

Patch 1.7.4 — See Clearly: more light, honest displays, a tidier menu

Read the announcement on Steam →

In short

More light, easier reading

Numbers and clocks that tell the truth

Equipment and supplies

Controls and menu

Small fixes

Thanks

Thanks to Holy, Katharsia, masver1 and everyone who reported, tested and asked, on the forum and on Discord.

Addendum: Hotfix 1.7.4a “Symbols”

A small hotfix (build 842) for 1.7.4:

Addendum: Hotfix 1.7.4b

Small hotfix (build 843) for 1.7.4a, display and texts only:

Oct 13, 2026 · Patch 1.7.3 · Build 837

1.7.3 — Always fire, mastery and clearer displays

Patch 1.7.3 — Always fire: mastery, loot filter by set, chests while fishing

Read the announcement on Steam →

Combat

Gear and bags

Fishing and the Ash Tower

Ashfall and collections

Small fixes

Thanks

Thanks to everyone who reported, tested and asked, in the forum and on Discord.

New in the wiki: “Always fire” of Ember Automation, melee mastery, chests while fishing, the loot filter by set and the table “What each Ashfall opens”; the Ash Wraith shows Grave Ash 2–3.

Oct 12, 2026 · Hotfix 1.7.2.2

1.7.2.2 — Companion films, box, translations and forum fixes

Read the announcement on Steam →

Films and box

Fixes (thanks, masver1)

Translations

Market and codex

Thanks

Thank you to everyone who reported, tested and asked, on the forum and on Discord.

New in the wiki: the film button in the companion profile, dungeon tier panels, the vendor-trash tooltip.

Oct 10, 2026 · Hotfix 1.7.2.1

1.7.2.1 — Thanks from the Ash

Hotfix 1.7.2.1 — Thanks from the Ash

Read the announcement on Steam →

Thanks from the Ash

Glow by rarity

Fixes

Wishes from the forum

Thanks

Thank you to everyone who wrote, tested and sent ideas, on the forum and on Discord.

New in the wiki: the Patchwork Bear, glow by rarity.

Oct 10, 2026 · Update 1.7.2

1.7.2 — The First Stone

Update 1.7.2 — The First Stone

Read the announcement on Steam →

The Builders' Hut

How it plays

The world map

Letters from across

The Last Bond in the Ashfall window

Ashfall window and Ashfall preview

Small fixes

Achievements and languages

Thank you

Thank you to Rody and Madazenus, whose reports are in this update, and to everyone who tested and wrote.

What next

The causeway is not finished yet. Tell us how the day's work feels: too much work, too little, the materials too dear or too cheap, the letters too rare. Every number of the Builders' Hut is a dial, and we will adjust.

New in the wiki: the Causeway and the Builders' Hut, the Ash Vault.

Oct 7, 2026 · Update 1.7.1

1.7.1 — The Ash Demands

Update 1.7.1 — The Ash Demands

Read the announcement on Steam →

The Ash Demands

The Ash Book

The Crossroads

Grade gifts and the grade ladder

Four new gemstones

Relics, daily limits and materials

Gear, interface and fixes

Achievements, sound and languages

Thank you

Thank you to Madazenus, Naya, Katharsia, Rody, masver1, Isorn, Eguzky and Holyjester, whose reports are in this update, and to everyone who tested and wrote.

What next

Every number of the demands, the Ash Book and the crossroads is a dial. If a demand feels too easy, too hard or impossible, tell us your Ashfall, combat level and the demand, and we will adjust.

New in the wiki: the Demands of the Ash, the Ash Book, the Crossroads, the grade gifts and the four new gemstones.

Oct 4, 2026 · Update 1.7.0

1.7.0 — The Ember Grades

Update 1.7.0 — The Ember Grades

Read the announcement on Steam →

Hotfixes 1.7.0.1 to 1.7.0.5 · 5–6 October

Thank you for your reports!

The Ember Grades

Anvil-master Hral and the Grade Forge

Hral's ember bowl

The ladder does not end

The Stillstring

The Titans of Ash

Sound

Achievements, display and languages

What comes next

We cannot wait to see how far up the ladder you get. Every number of the Ember Grades is a dial: if a grade feels wrong, tell us your highest ember grade and what felt off. Thank you for every report!

New in the wiki: the Ember Grades, Hral's Grade Forge, the three Titans of Ash and the Stillstring.

Oct 4, 2026 · Patch 1.6.2

1.6.2 — Fine-tuning

Patch 1.6.2 — Fine-tuning: three heroes at full height in rectangular frames under a night sky

Read the announcement on Steam →

From your reports

Faster to the goal

Gold in the late game

The Ashfall forgets less

Offline like live

Crafting and workshop

Interface and controls

Nine languages

Honestly

What comes next

The Ember Grades are in the works. Thank you for every report and every screenshot!

Oct 3, 2026 · Patch 1.6.1

1.6.1 — Faster, clearer, fairer

Patch 1.6.1 — Faster, clearer, fairer: two heroes at full height in rectangular frames in the Relic Hall, an hourglass of embers between them

Read the announcement on Steam →

The hero at full height (thanks, Naya)

Naya told us that the frames were covering her hero. In 1.6.0 we trimmed the frames; now the whole hero follows.

Faster to the goal (thanks, countzero666)

countzero666 did the maths on Discord: how long does upgrading a mythic melee weapon take when its material comes from a single boss with a daily window? His answer was 127 years. It was not quite that bad, but he was onto something: some chains took months instead of days. So we measured every long chain in the game, with 20,000 simulated players per chain and the same loot functions that roll in the game, and released the brakes. The goal: a few days to two weeks, not months.

What that means in days. The first number says after how many days half of the players are done, the second after how many 99 out of 100 are done; for the relics only the first is shown.

Calculated for someone who plays every day (around three hours plus the night watch); for bosses with a daily window, one win per day counts. If you play less often, it takes correspondingly longer. Parts and counters you already have stay.

From your reports

Clearer Ashfall and relics

We measured exactly what happens to your relics in the Ashfall, with the real Ashfall on nine save files. The good news: almost everything you farm for relics comes along. Parts, the twelve materials, Ember Solder and Titan Shards are saved, and the whole entry of the hall stays: awakening, echo, Ember Trail, bad-luck protection and hall rank. The only things that can burn are the ordinary assembly ingredients (bars, splinters, crystals and the like), if the relic was not assembled before the fall. Three things the game did not say correctly until now, and one reminder is new:

Display and controls

Small things from testing

What comes next

The Ember Grades are in the works. Until then: thanks for playing and for every report on Discord and Steam. This update would not exist without you.

Oct 2, 2026 · Patch 1.6.0

1.6.0 — The Relic Hall

Patch 1.6.0 — The Relic Hall: relics glowing on the anvil of the forge

Read the announcement on Steam →

The Relic Hall

The “Relics” page is now the “Relic Hall”. It shows every relic on its plinth, in four rows from the midgame down to the Deep, with the tabs Hunt, Forge, Depth Relics and Help. It opens with your first trail. If you already owned an old relic, you will find it entered there when you first load, starting at Awakening II; the pieces stay the same, and their attack never falls below the old value. The hall rank adds up all awakening levels and unlocks milestones: two titles (Relic Bearer, Archive of the Deep) and two frames (The Reliquary, The Full Hall). From rank 30 you get the Relic Belt with two saved loadouts, from rank 50 the home call no longer costs gold, and at the very top a chapter of the World Chronicle waits.

Thirteen new relics, five old ones reworked

Each comes from a different part of the world, belongs to a person from Emberwake and has a gift in combat, an effect outside combat and a small drawback with its own line.

Gifts and counters

Every relic has a situation in which it is the strongest piece: its counter. Every boss card shows which of your relics counters there, with the same number as in combat; the counter bonus applies to normal hits, abilities do not count; a band under the foe shows what the gifts are doing right now. The bonus of all equipped relics together is capped, and at most one relic weapon and two relic jewellery pieces work at once.

They grow with you

The base value follows your combat level; in the early game (up to the second Ashfall) it is damped from Awakening III on. Awakening I to V makes every relic stronger: more base value, a higher limit, a stronger gift at III and V. For that you need echo, ember solder and gold. The Ember Trail shows how close the next sure echo is, the Daily Spark gives up to three chosen relics something every day, and at Hral you trade ember solder for echo. You get ember solder by unmaking legendary and mythic gear or in exchange for dungeon splinters.

Pieces, materials and the hunt

You assemble a relic from pieces that bosses, foes, trades, expeditions, fishing and more drop, with the right person, bars and twelve new materials. Once awakened, the same sources drop echo instead of pieces. Loot table, “Sources and uses”, the hall page and the place itself show the same number; at the top of every page that matters for a relic there is a “Relics here” strip, the magnifier of every piece has a button to where it drops, and 15 “?” explain the terms.

Ashfall, Traveller and more

Overnight, like live

Everything that counts overnight, compared. After Rody's report we compared line by line what happens live and what happens offline. The gaps we found are closed in the following points.

Oct 1, 2026 · Patch 1.5.1

1.5.1 — What the Lake Swallowed

Patch 1.5.1 — What the Lake Swallowed: a lantern on the jetty and a heavy fish with something glowing in its belly

Read the announcement on Steam →

What the lake swallowed (thanks, countzero666)

At the Mirror Lake, “Gut heavy fish only” guts exactly the fish that have something in their belly; each gives its find, the rest stay for cooking. Heavy fish carry a badge, and every kind can be set to “Keep”.

Bonfire: Keep or Protected? (thanks, Rody)

A legend above “My choice” explains Burn, Keep (only auto-burn locked) and Protected (auto-burn and throwing by hand locked, with a lock); every button has its own tooltip. “Keep” now also applies in “Wood only” mode.

Boss fights, tidied up

Companions, foes and gear

Colour, art and language

Combat tabs glow rose, with a colour legend at the top of the menu (thanks, Isorn). 13 of the 18 World Ablaze outfits without see-through spots, Sera's “Unburnt” included (thanks, Naya). German dative fix in the afterword (thanks, countzero666). Three translation errors fixed: the Ember Shield in French, Kholmoss's title in Simplified Chinese, a consistent Ash Warren in Traditional Chinese.

Sep 29, 2026 · Patch 1.5.0

1.5.0 — The Ashen Night: The Bonfire burns

Patch 1.5.0 — The Ashen Night: a bonfire among glowing ash pumpkins

Read the announcement on Steam →

The Bonfire

Firemaking gets a "Bonfire" tab (the old recipe list stays as "Burning Station"). Wood, bones, animal parts, hides, food, herbs, coal and special pieces go into the fire – click 1, Shift 10, Ctrl 100 – and give back ash, with a chance of coal, embers or Soul Ash.

Ember Paths for all skills (thanks, Holyjester)

39 new talents – three each for Cooking, Firemaking, Woodcarving, Farming, Artificing, Thieving, Hunt, Alchemy, Gem Cutting, Ember Hunt, Cremating, Runecarving and Hitpoints, 5 ranks each from level 1/10/25, same scale as the existing talents. Ember Sparks for levels you've already reached arrive retroactively, exactly once.

The Embertide, reworked

Mirror Lake and bait (thanks, Madazenus and Holyjester)

Chests and keys balance out (50 %), fish bellies only hold keys a chest is waiting for, Rufus trades 3 : 1 on the quay. Bait shows every fish with multiplier and depth, and how much your catch changes.

Fixed

And the Ashen Night? Now that the nights are growing longer … who knows what else it is hiding. Since Hotfix 1.5.0.1 the festival is open – from September 29 until October 31.

Sep 28, 2026 · Hotfix 1.4.3.1 · Build 797

Hotfix 1.4.3.1 — Tower foes in the bestiary, fishing without lost time

The Ash Tower's foes in the bestiary (thanks, Rody)

The tower's own foes only appeared in the bestiary while you had met them in the current session, with no location – after reloading they were gone. The kills were always saved.

Auto-fishing on the lake page (thanks, Rody and Madazenus)

The visible fishing only advances when the game draws a frame – at low frame rates it ran slower than the clock. Now the set line catches up exactly the missing time: as before at smooth frame rates, shared at low frame rates, on its own when minimised – without double catches. This replaces the fix from 1.4.3.

Also

Sep 28, 2026 · Hotfix 1.4.3 · Build 796

Hotfix 1.4.3 — The Ember Crucible shows what it takes

Important: the Ember Crucible now shows what it takes

Some of you lost gold without seeing where it went (thanks, Holyjester and johnhawk). The cause was the Ember Crucible from 1.4.1: it melts surplus basic materials into Arcane Dust and takes 20,000 gold per run – intended, but until now without any message.

The legend of the Mirror Angler

One of you was the first to draw the Mirror Rod. Instead of a player name, Veyr now has a legend of its own for it — balance, chances and loot don't change.

Your reports

Sep 28, 2026 · Patch 1.4.2 · Build 795

Patch 1.4.2 — The translations, thoroughly

The translations, gone over again thoroughly

After the new languages launched, we got clear and very helpful feedback, above all from Rody in the Chinese community. With 1.4.2 we went through all seven languages again from the start — Chinese first and most thoroughly.

Search, whole sentences, numbers

Sep 26, 2026 · Patch 1.4.1 · Build 794

Patch 1.4.1 — Nine languages

Patch 1.4.1: The Ash Remembers in nine languages

Veyr now speaks nine languages

New: Français, Español, Português (Brasil), Русский, 简体中文, 繁體中文 and 日本語. Really everything is translated — buttons, items, professions, foes, letters, messages in bottles, ash cards and chronicles, around 12,500 texts. Proper names like Emberwake, Veyr or Rufus stay the same, speaking names are translated. Pick your language on the title screen, in the main menu, in the settings or with the language button at the top; on the first start the game uses your system language. Voice-over and films stay in German or English.

Your language, your feedback

To be upfront: we translated the new languages from German and English with the help of AI and then checked them line by line in the game several times. Still, nobody knows your language as well as you do — if something sounds clumsy or a term doesn't fit, tell us in the Steam forum or on Discord. Thank you!

Zoom in without anything overflowing

The interface zoom (85–130%) now also rearranges the layout: small windows with a lot of zoom go cleanly from three columns to two. The tower, gear comparison, tasks and hunting ground tabs no longer spill out of their boxes, and the journal switches along when you change the language.

From the community

At the Mirror Lake

Fixed

Sep 25, 2026 · Update 1.4.0 · Build 793

Update 1.4 — The Mirror Lake

Update 1.4 — The Mirror Lake: a hero fishing on a pier in the mist, next to a horned giant with ember veins who is fishing too.

Put down the blade. Pick up the rod.

Arrow keys? Really?

Up, up, left, right — and the fish is gone. We know how much you loved the little arrow-key fishing mini-game. (You didn't. We read your messages.) It gets to stay — and if you never want to see it again, switch it off in the settings without losing anything.

But are you ready for some real fishing? Then pack your rod. No button-tapping here. Here you reel.

And had enough world bosses for today?

The titans can wait. So can the dungeons. And the World Ablaze will still be burning tomorrow.

In the Mistmoor lies a lake that has no bottom. Rufus, the old harbour master, sends you a message in a bottle: bring him ten glass eels and the pier is yours. Sit down, hang the lantern on the post — and don't stare at your reflection for too long. Sometimes it stares back.

Requires: Ember Trail I, Fishing 20, Combat 15.

The Mirror Lake

Below 1,000 metres it gets serious

If you fish yourself, you may meet one of the five monsters of the deep down there: a reel like a boss fight, with a health bar and rage bursts that shake the whole lake. They carry the five Named Rings — each one unique, stronger than any other ring in the game. The set line never catches them. You'll have to go get them.

New friends from the water

Four lake companions, each with its own film:

Plus the Angler's Garb for your hero: oilskin coat, waders, lantern.

What you see is what counts

From the community

Small things

Have fun on the pier. And if something looks at you from below 1,000 metres: it was there before you.

Sep 24, 2026 · Update 1.3.10 · Build 789

Update 1.3.10 — Refine your workshop sets

Sep 23, 2026 · Update 1.3.9 · Build 788

Update 1.3.9 — Eighteen new garments and the craft of crafting

Sep 22, 2026 · Update 1.3.8 · Build 787

Update 1.3.8 — One step back on the endgame

Sep 22, 2026 · Update 1.3.7 · Build 786

Update 1.3.7 — The World Ablaze

Sep 21, 2026 · Update 1.3.6 · Build 785

Update 1.3.6 — The hoard imp is now a foe

Sep 20, 2026 · Update 1.3.5 · Build 783

Update 1.3.5 — The Abyssal Depth

Sep 17, 2026 · Update 1.3.0 · Build 777

Update 1.3 — The Ash Wound

Sep 14, 2026 · Update 1.2.3 · Build 776

Update 1.2.3 — Endgame Balance

A balance update for everyone who's already deep into the game — plus your wishes and bug reports from the last few days. Tell us how the new balance feels!

Balance

New

Fixed

Sep 13, 2026 · Update 1.2.2 · Build 775

Update 1.2.2 — Workshop queue

A big care patch after the Ash Tower: your wishes from Discord and Steam, a queue for the workshop, and a long list of reported bugs. Thanks to everyone who wrote in!

New

Fixed

Sep 12, 2026 · Update 1.2.1 · Build 770

Update 1.2.1 — Import fix, sounds, clicks

A small fix patch after 1.2 — four things you reported, and the new sounds.

Fixed

Clearer, and new sounds

Sep 11, 2026 · Update 1.2 · Build 769

Update 1.2 — The Ash Tower

The Ash Tower is here: the first big endgame event after the Ashfall. Along with it: films for every companion and the Epoch Bosses, two new music pieces, seven foes found nowhere else — and, once more, a few things you found. Thank you.

New

Fixed

Sep 10, 2026 · Update 1.1.1 · Build 764

Update 1.1.1 — A calmer start, three new bosses

Nearly all of this comes from your feedback of the past two days — Discord, the Steam forum and one detailed voice note from a player. Thank you.

New

Fixed

Sep 9, 2026 · Update 1.1 · Build 762

Update 1.1 — The Ash Burns

Most of this list comes straight from your reports on Discord, the Steam forum and Twitch chat.

New

Ashfall (rebirth) — 15 findings from a full transition test

Fixed

Sep 7–8, 2026 · Updates 1.0.1 to 1.0.3

The first days

Sep 7, 2026 · Version 1.0

Release on Steam

The Ash Remembers is out for Windows — 21 skills to level 100, 85 foes, 25 dungeon bosses, 7 world bosses, 8 titans, and a narrator who reads you their stories.

Found a bug? Discord (#fehler-melden) or the Steam forum — every concrete report with a screenshot lands in the next version.